Azeroth Survivors Arcanist Doan: Boss Guide

Arcanist Doan in Azeroth Survivors quick reference card

Updated 2026-11-09

Version game build 077e7fb, data exported 2026-11-04

Azeroth Survivors Arcanist Doan appears seven minutes into a Scarlet Monastery run, where he is the second boss between Houndmaster Loksey and Herod. He has nine thousand six hundred base health and combines projectile volleys, marked circles, teleporting, and summons. Watch each warning, keep room to move, and adjust when his health phases begin.

When does Azeroth Survivors Arcanist Doan appear?

Arcanist Doan appears seven minutes into a Scarlet Monastery run. He is the second boss in the zone, positioned between Houndmaster Loksey and Herod. That makes his appearance a useful point to prepare for a change in the fight: Doan mixes ranged pressure, movement around the boss, and enemies summoned into the arena.

As the timer approaches, keep your attention on the space around Doan and on the ground near your character. His attacks include visible projectile paths and marked circles, so a clear route to move is more useful than standing still near the boss. When the fight starts, track where he is and make space to respond to his tells. Azeroth Survivors Arcanist Doan rewards careful attention to those cues.

For a wider look at the zone and its place among the game's encounters, see the Scarlet Monastery guide. If you are choosing a character before the run, the class overview and build list can help you compare your options.

Scarlet Monastery combat showing a human paladin facing enemies
Keep open ground available as the Scarlet Monastery encounter begins.

How much HP does Arcanist Doan have?

Doan has nine thousand six hundred base health. His base hit is thirty-three, and his base move speed is five point six. Treat those hit and speed values as client parameters: difficulty and scaling change the health and damage you actually face, so the base figures are a reference rather than a promise about every run.

StatValue
HP9,600
base hit33
base speed5.6
zoneScarlet Monastery
arrival time07:00

The practical value of the health figure is that it gives you a clear marker for the fight's phase changes. Doan has a health phase that triggers once when his health falls below 50%. His actions speed up after his health first drops below 30%, so the pace of the encounter changes as you bring him down. Watch his health and keep making room to react instead of assuming the opening rhythm will last.

Use the displayed base health to understand the scale of the encounter, then judge your progress against the health bar in your run. The figure does not establish how long the fight will take or how much damage a particular character will deal. For character-specific planning, browse the Mage build or the other class pages linked from the build list.

Scarlet Monastery combat showing a human paladin in the boss arena
Doan’s base health gives a reference for the encounter’s health phases.

What attacks does Azeroth Survivors Arcanist Doan use?

Doan uses a projectile volley, a circle around the boss, an action sequence, and summons. The volley has a base interval of 5 seconds and fires five projectiles. Keep room to move and avoid the visible projectile path while the volley crosses the area. Doan’s circle attack has a base interval of 8 seconds and a warning time of 1.3 seconds; leave the marked circle before it resolves.

His action sequence has a base interval of 12 seconds, with 0.5 seconds between steps. It begins with Teleport, followed by a circle around the boss with a 1.3-second warning. After the teleport, find Doan again and check the new ground before closing in. Treat that circle as a separate warning to read, even though the basic circle attack also asks you to move out of its marked area.

Doan also summons eight minions, with a base summon interval of 14 seconds. The summoned enemies add pressure around the fight, so keep an exit through them rather than letting them surround you. His attacks each give you a different cue: projectile paths to avoid, a marked circle to leave, a teleport that changes his position, and enemies that can close off your route.

Arcanist Doan showing his projectile volley attack
Read the visible projectile path and preserve room to move.

How do you beat Arcanist Doan?

Make movement your first response to Doan’s warnings. During the projectile volley, keep room to move and step clear of the visible projectile path. When a circle is marked, move outside it before it resolves. This applies to his regular circle attack and to the circle that follows Teleport in his action sequence. After he teleports, locate him again and check the new ground before moving close.

Keep an exit open when the eight summoned minions arrive. If they surround you, your route around the marked areas becomes harder to maintain; move with a path through the enemies in mind. Continue reading the attack cues while preserving enough room to dodge, rather than focusing only on staying beside Doan.

When Doan falls below 50% health, he says, “Burn in righteous fire!” His below-50% phase is an action sequence with 0.1 seconds between steps, beginning with Shield. The sequence includes a Ring with a 2.6-second warning time. Use the safe side during the ring and avoid crossing the danger band late. His actions speed up after his health first drops below 30%, so keep responding promptly to each cue as the fight continues.

A steady approach is to recognize the cue, move to safety, then look for Doan again and resume pressure when the ground is clear. Do not assume the earlier timing continues unchanged in the health phase. Keeping an escape route through summons and checking the ground after Teleport help you stay ready for the next marked attack. Azeroth Survivors Arcanist Doan is easier to read when you keep checking the ground.

Arcanist Doan showing the marked circle during his attack
Step beyond the marked circle before the warning resolves.

What drops from Arcanist Doan?

The listed Mage drop from Doan is Epic Netherwind Boots, with a 30% base chance. The zone drop listing also names Sabatons of Wrath for Warrior. It is a Feet item with a 30% chance, and the listed item adds 5% damage, 1.7% critical strike, and 18% movement speed.

Those are the listed class items and their associated chances. The Mage entry identifies the boots as Epic Netherwind Boots, while the Warrior entry gives both the item slot and the listed bonuses. The 30% base chance is the value attached to each listed drop here; it does not describe an item guaranteed to appear.

If you are checking a particular class reward, match the listed item to your character and remember that the encounter itself still requires handling Doan’s attack sequence. His projectile volley, circles, teleport, summons, and health phase remain the fight’s core concerns while you work toward a drop.

Arcanist Doan showing the boss encounter and reward context
Doan’s listed drops include class-specific boots.

Azeroth Survivors Arcanist Doan FAQ

Does Arcanist Doan appear before Herod?

Yes. Doan is the second boss in Scarlet Monastery, between Houndmaster Loksey and Herod. He appears seven minutes into a run.

How many projectiles does Doan fire?

His volley fires five projectiles and has a base interval of 5 seconds. Keep room to move and avoid the visible projectile path.

What should I do after Doan teleports?

Find Doan again and check the new ground before closing in. The next step in that action sequence is a circle around the boss.

What changes below half health?

Doan says, “Burn in righteous fire!” and begins a faster action sequence with Shield, then a Ring warning. Use the safe side and avoid crossing the danger band late.

What drops can I get from Azeroth Survivors Arcanist Doan?

The listed Mage drop is Epic Netherwind Boots, with a 30% base chance. Sabatons of Wrath is listed for Warrior with a 30% chance and bonuses to damage, critical strike, and movement speed. Azeroth Survivors Arcanist Doan has these listed class drops.

Sources

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