Azeroth Survivors Alzzin: Feralas Boss Guide

Alzzin the Wildshaper in Azeroth Survivors quick reference card

Updated 2026-11-09

Version game build 077e7fb, data exported 2026-11-04

Azeroth Survivors Alzzin appears in Feralas at seven in the morning, as the zone’s second of five bosses, after Zevrim Thornhoof and before Tendris Warpwood. He has nine thousand four hundred base health, circles, a projectile volley, and summoned minions; below 50% health, his attack pattern changes, so watch warnings and preserve room to move.

When Does Azeroth Survivors Alzzin Appear?

Alzzin the Wildshaper appears in Feralas at seven in the morning. He is the second of the zone’s five bosses: Zevrim Thornhoof comes before him, and Tendris Warpwood follows. That order gives you a clear point of reference when tracking the Feralas encounters. See the Feralas zone guide for the area, or browse the boss wiki for more encounters.

Treat the appearance time as the encounter’s starting reference. Alzzin’s sequence can include circles, a volley, and minion summons, so the important preparation is to keep room to move once the fight begins. The time does not tell you how long the encounter lasts or when a particular attack will target you; the attack warnings and intervals are the cues to follow during combat.

Alzzin the Wildshaper showing a Feralas combat encounter
Alzzin appears in Feralas at seven in the morning.

His place in the sequence is useful for identifying the encounter: Zevrim Thornhoof is the earlier Feralas boss, Alzzin is next, and Tendris Warpwood follows him. For more class preparation, browse the class builds or the Druid build. The encounter’s base parameters are reference values; difficulty and scaling change actual health and damage.

How Much HP Does Alzzin the Wildshaper Have?

Alzzin has nine thousand four hundred base health. His other base values are a hit of 32 and a move speed of 6. These are base client parameters, and difficulty and scaling change actual health and damage, so treat the listed health and hit as reference values rather than a promise about every run.

StatValue
HP9,400
base hit32
base speed6
zoneFeralas
arrival time07:00

The health figure matters for pacing the encounter because Alzzin changes his attack pattern once his health falls below 50%. That is a one-time phase trigger. Once he crosses it, expect a different sequence and keep watching for the new warnings rather than assuming the opening pattern will continue unchanged.

His actions speed up after his health first drops below 30%. Simultaneous casts also affect his base intervals. Those effects mean the listed intervals are a baseline for recognizing the moves, while the fight can feel faster as it progresses. Leave yourself a clear route while dealing damage, especially near the phase change, so you can respond to the next marked area.

Alzzin the Wildshaper showing combat during the Feralas encounter
Use Alzzin’s health thresholds to anticipate his changing pattern.

What Attacks Does Azeroth Survivors Alzzin Use?

Alzzin opens with a target circle every 7 seconds, with a 1.6-second warning. Move outside the marked circle before it resolves. A second target circle comes every 12 seconds with a 2.8-second warning; leave that marked area before it resolves as well. The warning gives you a movement cue, so keep enough room around your character to act on it.

His projectile volley has five projectiles and a 5-second base interval. Keep room to move and avoid the visible projectile path. He also summons eight minions at a 14-second base interval. Keep an exit through the adds so the new enemies do not surround you; a route you can still use matters while the circles and volley demand movement.

ActionDetail
Charge1
Charge2

Below 50% health, the pattern changes. Alzzin says, “The beast within awakens!” and begins an action sequence every 9 seconds, with a 1.6-second gap between steps. Both steps are charges: the first and second each require you to leave the marked path and keep an open exit. His persistent hazard is Whirlwind, with an 11-second base interval and a 1-second warning; move outside its marked circle before it resolves.

Alzzin the Wildshaper showing his attack pattern
Watch the marked circles and paths, then move clear before they resolve.

After the phase change, the five-projectile volley is identified as Wrath and has a 6-second base interval. Keep space to move and avoid its visible path. Alzzin continues summoning eight minions every 14 seconds at the base interval. His encounter line is “The wilds will consume you!” These moves make a clear exit useful throughout both parts of the fight.

How Do You Beat Alzzin the Wildshaper?

Make movement your first response to every marked circle. Leave the first target circle before its 1.6-second warning ends, and move clear of the second target circle during its 2.8-second warning. After Alzzin changes phase, Whirlwind also marks a circle; move outside it during the 1-second warning. Do not wait inside a marked area for it to resolve.

For the volley, look at the visible projectile path and avoid it while keeping room to move. When Alzzin summons eight minions, preserve an exit through the adds so they do not surround you. These are useful habits together: open space lets you react to circles and projectiles, while a route through the minions keeps your movement available when the next warning appears.

Below 50% health, prepare for two charges in sequence. The first charge is followed by the second after a 1.6-second gap; leave each marked path and keep an open exit. Alzzin repeats the sequence every 9 seconds at its base interval. Below 30% health, his actions speed up, and simultaneous casts affect base intervals, so continue responding to the marks instead of relying only on the baseline timing.

Alzzin the Wildshaper showing a boss fight
Keep an open route for circles, charges, projectiles, and minions.

The key phase cue is the change below 50% health and Alzzin’s line, “The beast within awakens!” Expect the altered pattern once, then keep tracking the charges, Whirlwind, Wrath, and minions. Base health and damage vary with difficulty and scaling, so the listed values do not establish the exact time required to defeat him. A Mage build is one available class reference.

What Drops from Alzzin the Wildshaper?

Alzzin has a Rare feet item for each class listed here, and each has a 40% chance. The Warrior drop is Sabatons of Might. Its listed bonuses are 3.4% damage, 1.1% critical strike, and 13% movement speed. The other class drops are also Rare feet items, with the same listed chance.

  • Warrior: Sabatons of Might — Rare feet item, 40% chance; adds 3.4% damage, 1.1% critical strike, and 13% movement speed.
  • Paladin: Lawbringer Sabatons — Rare feet item, 40% chance.
  • Hunter: Giantstalker's Greaves — Rare feet item, 40% chance.
  • Rogue: Nightslayer Boots — Rare feet item, 40% chance.
  • Priest: Boots of Prophecy — Rare feet item, 40% chance.
  • Shaman: Earthfury Greaves — Rare feet item, 40% chance.
  • Mage: Arcanist Boots — Rare feet item, 40% chance.
  • Warlock: Felheart Boots — Rare feet item, 40% chance.
  • Druid: Cenarion Boots — Rare feet item, 40% chance.

The reward depends on the class drop listed for the encounter. For class-specific preparation, see the Warrior build or Paladin build. The Warrior item’s bonuses are specified here; no additional item bonuses are listed for the other class drops.

Alzzin the Wildshaper showing the encounter associated with class boots
Alzzin’s listed class rewards are Rare feet items.

Azeroth Survivors Alzzin FAQ

When does Azeroth Survivors Alzzin appear?

Alzzin appears in Feralas at seven in the morning. He is the second of five Feralas bosses, after Zevrim Thornhoof and before Tendris Warpwood.

Does Alzzin have a second phase?

His health phase triggers once when his health falls below 50%, and he changes his attack pattern. He says, “The beast within awakens!” at the change.

What should I do when Alzzin uses a circle?

Move outside the marked circle before it resolves. Watch for the shorter 1-second Whirlwind warning below 50% health as well.

How do Alzzin’s attacks change below 50% health?

He adds a two-charge sequence, Whirlwind, and a Wrath projectile volley while continuing to summon minions. Below 30% health, his actions speed up.

What drops from Azeroth Survivors Alzzin?

In Azeroth Survivors Alzzin, he has a Rare feet item for each listed class, each with a 40% chance. In Azeroth Survivors Alzzin’s rewards, the Warrior’s Sabatons of Might also list damage, critical strike, and movement speed bonuses.

Sources

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